An examination on the creation of art assets for games, which included creating our own hero models.
A project on the Game Boy Advance in the style of the Escape Velocity games.
This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.
My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.
Using OpenGL to create a procedurally generated terrain, including texturing and lighting.
An exploration of pathfinding algorithms, using the Lee algorithm
An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.
Exploring the possibility of real time hair rendering using particle engines.