An examination on the creation of art assets for games, which included creating our own hero models.
An implementation of the classic Bresenham line drawing algorithm.
A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.
Exploring the possibility of real time hair rendering using particle engines.
An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.
An exploration of pathfinding algorithms, using the Lee algorithm
My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.
Examples of freelance graphic design work I did for a brief period.