This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.
Using OpenGL to create a procedurally generated terrain, including texturing and lighting.
My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.
A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.