An implementation of the classic Bresenham line drawing algorithm.
A project on the Game Boy Advance in the style of the Escape Velocity games.
An exploration of pathfinding algorithms, using the Lee algorithm
My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.
Examples of freelance graphic design work I did for a brief period.
An examination on the creation of art assets for games, which included creating our own hero models.
Using OpenGL to create a procedurally generated terrain, including texturing and lighting.
Exploring the possibility of real time hair rendering using particle engines.