An examination on the creation of art assets for games, which included creating our own hero models.
An exploration of pathfinding algorithms, using the Lee algorithm
My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.
Examples of freelance graphic design work I did for a brief period.
A project on the Game Boy Advance in the style of the Escape Velocity games.
An implementation of the classic Bresenham line drawing algorithm.
This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.
An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.