A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.

An examination on the creation of art assets for games, which included creating our own hero models.

Exploring the possibility of real time hair rendering using particle engines.

Examples of freelance graphic design work I did for a brief period.

My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.

An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.

A project on the Game Boy Advance in the style of the Escape Velocity games.

This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.