My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.

A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.

A project on the Game Boy Advance in the style of the Escape Velocity games.

Exploring the possibility of real time hair rendering using particle engines.

An examination on the creation of art assets for games, which included creating our own hero models.

An exploration of pathfinding algorithms, using the Lee algorithm

An implementation of a TCP/IP network stack, capable of transferring game data, in this case a proof of concept for an Asteroids game.

Using OpenGL to create a procedurally generated terrain, including texturing and lighting.