A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.

An examination on the creation of art assets for games, which included creating our own hero models.

My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.

Examples of freelance graphic design work I did for a brief period.

This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.

Using OpenGL to create a procedurally generated terrain, including texturing and lighting.

An exploration of pathfinding algorithms, using the Lee algorithm

An implementation of the classic Bresenham line drawing algorithm.