This was the first thing we created at Abertay. We used Flash MX to create two projects: a short animation, the second a game project of our choosing.

Using OpenGL to create a procedurally generated terrain, including texturing and lighting.

My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.

Exploring the possibility of real time hair rendering using particle engines.

An exploration of pathfinding algorithms, using the Lee algorithm

A project on the Game Boy Advance in the style of the Escape Velocity games.

Examples of freelance graphic design work I did for a brief period.

A 4-player co-op shooter, where the players take control of powerful mech suits in order to defeat a strange alien spacecraft.