Exploring the possibility of real time hair rendering using particle engines.
An exploration of pathfinding algorithms, using the Lee algorithm
A project on the Game Boy Advance in the style of the Escape Velocity games.
My extension to Henry Fortuna's PS2 API, adding support for point lighting and specular highlighting.
An examination on the creation of art assets for games, which included creating our own hero models.
An implementation of the classic Bresenham line drawing algorithm.
Examples of freelance graphic design work I did for a brief period.
Using OpenGL to create a procedurally generated terrain, including texturing and lighting.